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To get the fourth tape, collect five letters scattered around the level to spell the word SKATE. The first tape is hidden somewhere within the level, tapes two and three are yours by reaching certain point levels within the two minute limit. You collect tapes by completing different tasks. These tapes also add new boards for you to pick, which increases your skater's skill level. There are six different city levels and three competitions that become available as you collect more video tapes. When your collection total reaches a certain number of video tapes, you gain access to other city levels and competitions.
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Each level has five video tapes for you collect. You start out with access to the Warehouse level. The single player career mode starts by picking one of 10 pro skaters, each with special tricks and different attributes. The two player modes are horse, graffiti tag, and a battle game where you are encouraged to crash into and outscore your opponent.
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In single player there’s a non-timed free skate and a career mode. There are a few different single and two player modes in this game. This version might as well be called Xtreme Skater Attack 2000, or whatever. But I figure if I'm going to play a game with the THPS name emblazoned on it, it better be damned good. I wasn't expecting the same incredible play I found in the PS version. It also has a trick system but it's not near as intuitive as I was hoping. Yeah, it has a couple of modes, and all of the real pro skaters, but not much else.
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Unfortunately, that's all Tony Hawk's Pro Skater is when it comes down to it. And these days, games have to be more than just button-pressing mindlessness. When it comes down to it, you simply want a game you're playing to be fun, no matter what system it's on. Outside of the handheld restrictions, there's the issue of fun. Take Metal Gear Solid on the GBC for instance-it does the Metal Gear name justice. Sure, I understand there are certain technological limitations that prevent a game like THPS from being ported over intact, but I'd like to think there's some innovative way around (at least some of) these limitations. I didn't, and I have a gut feeling any experienced gamer will feel the same way.
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Maybe kids who don't really play games much, or are just learning how to play, will enjoy the simplicity found in this title. Dumbing down big-name games from other systems to the Game Boy must be some sort of standard procedure with game companies.